

Amplify Video Game Leaders ETF
$101.43−0.01 (−0.01%)
- 0.59%
- $41M
- +6.1%
- 0.46%
- 0M sh
- $101.20
- low $71.43high $103.93
The ETF.net GAMR Grade
Score 43 out of 100
- 5 of 9
Score 43 of 100 falls in the C band. A is 70 or higher, B 55 to under 70, C 40 to under 55, D 25 to under 40, F under 25.
Cost
The fund’s net expense ratio, ranked against its category.C41 out of 100Rank 6 of 9Mission
Whether the fund did what it promised, tested against its stated mandate.Risk
How the fund held up when markets fell: downside volatility, drawdowns and tail loss.C53 out of 100Rank 4 of 9Tradability
How easy the fund is to trade: daily volume, and how far its price strays from net asset value.D39 out of 100Rank 6 of 9Holdings
How concentrated the fund is, and how complete and current its disclosed holdings are.D32 out of 100Rank 8 of 9Durability
Whether the fund is likely to stay open, judged by its age, its assets and its issuer’s assets.B67 out of 100Rank 4 of 9
Our read on GAMR
CNot just the studios. GAMR runs across the whole video game chain, from publishers and mobile titles to GPUs, headsets and controllers, listed anywhere in the world, and has been doing it since 2016.
Seeks returns that generally track the VettaFi Video Game Leaders Index before fees and expenses. It provides exposure to global companies across the video-game value chain, including development, publishing, mobile and online games, GPUs, software, hardware, peripherals, and the metaverse.
Why people hold it
- Whole value chain in one ticker: development, publishing, mobile and online games, GPUs, software, hardware, peripherals and the metaverse.amplifyetfs.com
- Global by mandate, so game makers listed outside the US are in scope rather than an afterthought.amplifyetfs.com
- Rules-based: it tracks the VettaFi Video Game Leaders Index, so the lineup follows a published methodology instead of a manager's hunch.amplifyetfs.com
- Trading since March 2016, so its record spans more than one gaming cycle.
Worth knowing
- 0.59% a year, above the gaming-ETF median and above HERO at 0.50% and ESPO at 0.55%.
- A small fund that trades thinly, so limit orders and a glance at the spread carry more weight here than with the category's larger names.
- One theme, and a hit-driven one: publishers, chip designers and hardware makers can swing together. Cash comes back once or twice a year at most, not monthly.
GAMR Holdings
- Stocks
- 22
- 75%
- AMD
Sectors
- Technology69.5%
- Communication20.7%
- Consumer Discretionary9.4%
- Financials0.4%
Geography
- United States56.12%
- Japan19.65%
- China15.10%
- Singapore4.35%
- Australia2.43%
- Taiwan (Province of China)2.35%
Developed 60% · Emerging 40%
GAMR Performance
Shows how $10,000 changes over the selected period, with cash distributions reinvested at the closing price on each ex-dividend date.
Returns run to the Oct 12, 2026 close, with cash distributions reinvested. Each period starts on the same date that many months or years earlier. Periods over one year show the average yearly return.
| Period | GAMR |
|---|---|
| Year to date | +11.9% |
| 1 month | +4.3% |
| 3 months | +6.8% |
| 1 year | +6.1% |
| 3 years | +24.8% |
| 5 years | +4.7% |
| 10 years | +13.4% |
Calendar-year total return with cash distributions hypothetically reinvested at the ex-dividend date’s closing price. The current year shows year to date.
| Year | Return bar | GAMR |
|---|---|---|
| 2026 YTD | +11.9% | |
| 2025 | +39.2% | |
| 2024 | +11.2% | |
| 2023 | +6.9% | |
| 2022 | −37.0% | |
| 2021 | +14.3% | |
| 2020 | +78.6% |
GAMR in the news
GAMR Dividends
- 0.46%
- $0.47
- $0.47 per share
- Annual
Distribution history
GAMR Risk
- 19.7%
How it’s calculated: standard deviation
The sample standard deviation of monthly total returns, multiplied by the square root of 12.
Uses up to 36 complete months, with at least 12 required. Total returns include reinvested distributions.
- 0.95
How it’s calculated: Sharpe ratio
Subtract each month’s Treasury-bill return from the fund’s monthly total return.
Divide the average of those excess returns by their sample standard deviation, then multiply by the square root of 12.
Uses up to 36 complete months, with at least 12 required. Each month uses the Treasury yield quoted at the end of the previous month.
- −49.4%
How it’s calculated: maximum drawdown
The largest percentage decline from an earlier peak, using total returns with reinvested distributions.
Uses up to five years through the last close, with at least 12 months required.
- 1.36
How it’s calculated: beta
The beta figure is supplied by FMP. The comparison index depends on the fund’s broad asset class.
GAMR Cost
- The middle half of Gaming, Esports & Betting funds
- Median 0.55%
5 of the 9 Gaming, Esports & Betting funds charge less.
Other funds in Gaming, Esports & Betting
- CGGMEInvesco Next Gen Media and Gaming ETFExpense ratio 0.66%1 year return +5.6%
- CNERDRoundhill Video Games ETFExpense ratio 0.50%1 year return −13.5%
- CBNGEFirst Trust S-Network Streaming & Gaming ETFExpense ratio 0.70%1 year return −18.0%
- CODDSPacer BlueStar Digital Entertainment ETFExpense ratio 0.49%1 year return −24.3%
- CODDZCorgi ETF Trust I - Corgi Sports Betting & Gambling ETFExpense ratio 0.35%1 year return —




